Hi, I've recently been checking Timeline and its preview build and I think it's totally going to revolutionize how people use Unity. While checking Timeline out I've also started to think about how AC could integrate with it. I know this is far into the future, as Timeline is probably going to be coming officially until end-years or next year... and I think running an actionlist in Timeline would be as simple as making a custom playable, "but" I think it would be totally awesome if we could use AC's actions directly in a timeline. Such a feature would really make AC work flawlessly with it, it really feels like they'd be perfect with each other after all.
The preview build feels pretty stable too, so I think I'll be trying to do some projects with it in the meantime. I'd be totally cool doing some beta testing later during the year if you ever feel like starting any experimental integration, heh. I guess the API is still in the process of been built though, so I guess it'll have to wait later in the year or by the end of the year. Just wanted to place the idea over the table so you can think about it.
Anyway, cheers!
Comments
Setting up the ability to play/stop/skip a Timeline from an Action would be pretty simple, but running individual Actions from within a Timeline? Until I really go through the API properly, it's hard to speculate on how possible that would be.
These things always carry more questions than it first appears - If you skip a timeline, can those Actions also be skipped? What happens if you save mid-timeline?
Still, it's an interesting notion, and certainly something to consider nearer the time. Thanks for the suggestion.
I can look into adding a variant that allows you to set an index parameter to start from (technically there already is, but it has an additional bool parameter that may stop it showing in the UI). If the Action it starts from then stop immediately after, I suppose that then gives you the ability to run Actions individually from Timeline.