Fixed: Parameter values in the "ActionList: Run" Action becoming mismatched if the referenced ActionList's parameters are modified
maybe i don't understand the bug but it doesn't sound good.
I have 1900 speech actions alone
and tons of actionlists/cutscenes with parameters that call each other.
game was finished and last tester here last week. so I thought it was over.
I got this Warning while playing ...
Parameter mismatch detected - please check the 'ActionList: Run' Action for its parameter values.
-> AC debug logger
UnityEngine.Debug:LogWarning(Object, Object)
AC.ACDebug:LogWarning(Object, Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:29)
This error message isn't helpful. We would need ActionlistName and Action-id.
Could you provide a helper script to list all affected actionlists/cutscenes? "scene:actionlistname:action_id
or am I nervous for no reason?
Comments
However, it should be that the warning can be ignored if you aren't changing the parameters of the ActionList the ActionList: Run Action references after upgrading. This is noted at the top of the upgrade notes:
Having it run beforehand shouldn't cause a crash - it's behaviour should remain unchenced. I can't reproduce any such problem on iOS - what is the exact behaviour on iOS, and does it occur in other builds? Any detail you can share will help to address this.