Hello Chris! I'm prototyping an adventure game which works purely and exclusively with videos (.mov). So the player interacts directly with videos and hotspots to trigger actions etc... that are displayed on the screen. A mechanics almost identical of "Sierra's Phantasmagoria" for example.
The point in question is the following. Is there any way to get different videos to play on the same jpg texture (that is my action area)? And controlling the order. For example, when a line of dialogue ends, we move on to the next video. But always using the main camera and on the same texture?
So for now my working method is so far the following:
1 texture with videocoponent + 1 camera for each scene.
Eg: Character1 + ChracterCamera1 and Character2 + CharacterCamera2
So once one ends, the camera change to the to the next one and stop the playback of the previous video. And it gives play to the second video. I do not know if this is the right way or the best way. The problem is that it becomes somewhat extensive and complicated to work on the actionlist. Besides, within the same scene I have 1 texture and camera for each part that must change.
Hope I've have been as clear as possible. Thank you!
An screen of how it's looks my workflow. (texture with video player comp, + camera) one for each.
Comments
I think it would be worth having an option to change the video clip directly within AC's own Engine: Play movie Action. However, the save system would also need upgrading to store such a change - otherwise save games could get broken. I'll look into making these changes as part of the next update.