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Knowledge of Unity

Recently downloaded Unity and have zero coding experience. I realize this is an extremely general question but was wondering how much of the Unity engine do you really need to know to actually use Adventure Creator which indicates no coding needed? Thanks

Comments

  • Indeed, no coding is necessary for a traditional adventure game with AC.

    A general overview of Unity's interface and workflow should be known about however: the layout of the Editor, notion of object Inspectors and prefabs, importing of assets and creation/playback of animation in particular.

    A good resource on becoming familiar with Unity can be found on their website:
    https://unity3d.com/learn/tutorials/topics/interface-essentials

    AC tries to achieve a balance in its tutorials between being accessible for newcomers and not being too slow for those already with experience.  The Making a 2D game tutorial is especially geared towards those new to Unity - and is recommended even if you intend to make a 3D game, since many of the concepts covered are applicable to all game types.
  • edited May 2018
    If you want to become a good Unity game developer you MUST learn to use the unity editor well, period. But don't get confused, 95% of the Unity editor's functionality doesn't need any coding to be used. Working with Audio, Animation, level design, Lighting, physic's bodies and joints, etc doesn't really need you to know coding at all. In fact using UI doesn't need coding either if you are just designing its appearance. 

    Like Chris said you should probably watch Unity's video tutorials. You can skip any coding sections if you aren't interested, though a basic understanding of coding will help you a lot. I mean, it's common for artists/designers or beginners to just copy paste code they found in the internet when they want custom functionality (and you can find almost anything in the internet if you look well. Unity has a large user base).

    Hopefully AC deals with giving functionality to UI and many other stuff for you so you don't have to hand code it yourself. Like Chris said, you can really make AC's intended game genre without any coding, as long as you stick to AC's features.
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