anyone tried on 2018.2 yet ? edit: I suspect it wont work actually, I kind of noticed many of my assets have gone from the tools/windows dropdowns so I think unity may have changed the way asset devs hook into these menus or something.
I was using the same unity as you did on the new tutorial for the 3d,
I started the new tutorial & I have a big problem I entered the animation from the blend tree & it made my robot so large that I can't properly move in the level. I even tried creating a new player & blend tree but once I put the animator controller the player just becomes to large to properly continue the tutorial
@COMANGALLC: The robot's animation doesn't control the object's scale, so I'm not sure why that would occur. What's become larger - the root object, or a child object? Are you able to reset his scale in the Transform Inspector to (1, 1, 1)? What's the "Scale Factor" setting in the "Model" tab of the EL_TinPot.fbx model asset?
If you can post links to imgur screenshots in a new thread in Technical Q&A, that will help to see the issue.
I have no compilation errors (unity 2018.2.0b2 and AC 1.62.6 ), but I cannot work out how to get to the AC window anymore ? Other things like when I click on a path the visual nodes dont appear correctly so I cannot edit it. And the UI in the inspector is messed up for hotspots etc, doesnt show me what interaction its linked to, doesnt look right. Ive had these issues for a few months now, but I figured the latest update would solve it.
The 2018.2 beta's new - what version did such issues first appear? Please post a new thread with full details including screenshots. I can't reproduce any such issue with the latest beta.
It appears to work fine in a fresh project actually, so it must be something to do with my project :-( Been holding me up for days now this, do you have any suggestions, basically the AC menu is not showing at the top of unity for me anymore.
Sorry - if I can't see it or recreate it, I don't know what to suggest. You said it's occuring not just with AC but other assets as well? It is likely an issue either with Unity or your own project.
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edit: I suspect it wont work actually, I kind of noticed many of my assets have gone from the tools/windows dropdowns so I think unity may have changed the way asset devs hook into these menus or something.
If you can post links to imgur screenshots in a new thread in Technical Q&A, that will help to see the issue.
Functionally during the game AC works fine.