My layout is:
1) I have Hotspot then Interaction
2) Interaction menu with standard interactions and inventory
3) All items are avaible even if they have no interaction (unhandled works ok).
4) No "selected items cursor" of any manner. You never choose the item alone and drag it or anything.
the issue is:
All works well, except inside inventory menu, If I try to use an item on itself, EVEN if it has a preprogrammed action (a combine action to ittself, doesn't run. Everything else runs well.
Unity: 2017.3.1
AC: 1.60.7
PS: Another thing, Only show Inventory items by Category is not selectable when the MenuSetting Elemental Inventory Box is of Hotspot Based. Is not a critical thing and I guess I can work it throw changing AC scripts but if there is a solution...
Comments
Thanks.
released May 29, 2018
= Inventory = -Added: Ability for "Hotspot Based" InventoryBox menu elements to be limited by category -Changed:
If Inventory items are combined via "Hotspot Based" InventoryBox menu elements, self-combining is permitted
you're the best!