For various reasons I prefer not to override conversation options. It would be very helpful if the "Dialogue: Start conversation" could be set to continue to another action once the conversation has ended. Doable?
Thanks for the idea, however, that requires one duplication for every option that stops the conversation plus it makes it really hard to get an overview of the logic.
It just dawned on me that if the player clicked on a dialog option that would lead to another conversation being started, then my suggestion wouldn't make much sense.
I would still love the option of setting off one or a series of conversations and then being able to specify what would happen after it/them though. But I realize now it's not as straight forward as I first thought..
There is a separation between the display of dialogue options, and the ActionLists that clicking them result in, which could make it somewhat unreliable - but I shall have a think and see if it's possible.
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I would still love the option of setting off one or a series of conversations and then being able to specify what would happen after it/them though. But I realize now it's not as straight forward as I first thought..
Thanks