Hi, in a scene I have 2 playerstart, configured with the correct property "Previous scene that activate" but, in game, when I return in that scene from various other scenes, the player always start at the default PlayerStart marker...
Is the scene name spelt correctly and with the same CaSe?
Can you try with the scene number? I had this briefly, the workaround for me at the time was to use the scene number instead of the name. Seems to have resolved itself now though.
@ChrisIceBox all my scene references are by name. It was a while ago I experienced this problem and testing it using scene number was a useful workaround. Also told me the action list I was running and the scene file I was coming from were valid.
I can't recall how I resolved it, but it's likely it was just something simple like a spelling mistake.
In my case the "previous scene that activate" is by number. No log in the console. AC version 1.65.1 I have a onStart cutscene that check the previous scene by number and in one case starts a specific player's animation.
In the "Scene loading" section I have only the "Load scenes asynchronously" checkbox checked.
I tried to remove the OnStart cutscene and, then, the Default PlayerStart but the behavior does not change: the main character starts always from the old playerstart marker. I try with a new testing project...
Please do. If you can get this recreated in a fresh project with minimal assets, PM it to me and I'll investigate - so far, I can't recreate the issue.
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I have a onStart cutscene that check the previous scene by number and in one case starts a specific player's animation.
I tried to remove the OnStart cutscene and, then, the Default PlayerStart but the behavior does not change: the main character starts always from the old playerstart marker.
I try with a new testing project...