Can anyone pinpoint where the
Animator.GotoState: State could not be found is in this code? Does it tell me where I should be looking?
Animator.GotoState: State could not be found
UnityEngine.Animator:CrossFade(String, Single, Int32)
AC.AnimEngine_SpritesUnity:ActionAnimRun(ActionAnim) (at Assets/AdventureCreator/Scripts/Animation/AnimEngine_SpritesUnity.cs:621)
AC.ActionAnim:Run() (at Assets/AdventureCreator/Scripts/Actions/ActionAnim.cs:116)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:359)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:309)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:541)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:459)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:428)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:309)
AC.ActionList:BeginActionList(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:277)
AC.ActionList:Interact(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:186)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:507)
AC.ActionList:EndActionParallel(ActionParallel) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:560)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:424)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:309)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:541)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:459)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:428)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:309)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:541)
AC.ActionList:EndAction(Action) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:459)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:428)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:309)
AC.ActionList:ProcessActionEnd(ActionEnd, Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:541)
AC.ActionList:EndActionParallel(ActionParallel) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:560)
AC.<RunAction>c__Iterator2:MoveNext() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:424)
UnityEngine.MonoBehaviour:StartCoroutine(String, Object)
AC.ActionList:ProcessAction(Int32) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:309)
AC.ActionList:BeginActionList(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:277)
AC.ActionList:Interact(Int32, Boolean) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:186)
AC.ActionList:Interact() (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:155)
AC.SceneSettings:RunCutsceneOnStart() (at Assets/AdventureCreator/Scripts/Game engine/SceneSettings.cs:197)
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