I'm not sure what the best strategy for creating mazes is using AC/Unity, usually when making mazes, hotel floors/rooms, etc, you'd have five or six different rooms and reuse them so as to make the maze seem larger than five or six rooms. I expect it would be done using variables to keep track of the players current position in the maze or floor/room, but I just wanted to check if there was anything I've overlooked and AC doesn't hook into a kind of prefab scene system Unity might use. Here's Thimbleweed Park's pseudo rooms:
https://blog.thimbleweedpark.com/pseudorooms
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