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Head turning became innatural

Hi all,
I'm using Unity 2017.4.17f1 with AC 1.66.4
When I updated to that version, I notified the head turning is became innatural, if I pass from one hotspot to another quickly, the head turn like a chicken. And, if I look an hotspot behind the player, the head turns too much.
With the previous version it was all fine and more human.
Here 2 video to show the effects:
1) before updating (looks more natural and human)

2) after upgrade (chicken movement, turtle turning)

I tried to modify the Head turn speed but with funny results.
There's other place I can change some option?

Thanks in advance for the help.

Comments

  • Are you using IK for your head-turning? This is a known issue I'm currently working on.

  • If you mean IK pass on the base layer, yes, is checked.
    Ok, let me know if you find a solution, because before it was working very well!
    Thanks!

  • I have the same issue, that the head does not smoothly transition when looking at one object to the next. The IK head turning sometimes does not honour the "Wait until Finish" setting in The Character -> Face Object action, and seem to hang for a very long time. Maybe these are related?

  • @machineboy: PM me if you'd like to be involved in beta testing.

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