Hello,
Is it possible to check in an action list if a gameobject is within a volume (bound, hotspot, trigger collider...etc)
Basically I'm trying to figure out if I can use action lists to query and know where certain gameobjects might be in a 3D scene.
Thanks!
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In classic me fashion, after posting the question I stumble on the answer.
Triggers seem to be the thing I want. With those you can set an object to detect and then run appropiate actions. For some reason I had it in my head that only player objects could interact with triggers.
A Trigger can detect any object with a Rigidbody+Collider.
In the upcoming v1.67.0 update, however, you'll be able to switch to a point-based detection mode - which causes a Trigger to detect a given GameObject's origin position, without need for a Collider or Rigidbody.
@ChrisIceBox That sounds really interesting. Thanks for the heads up.