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Coroutine lag spikes

Hey,
I'm getting lagspikes in my game coming from AC's cutscene run action?
https://imgur.com/a/2WPxj5R

Is there a way to know where it's coming from to know where to fix it?

Comments

  • Have you checked how your AssetList is set up When Running?

    Not sure if its related, but I had similar problems when I accidently left "When running:" to "Pause gameplay":

  • edited April 2019

    Is this for all Cutscenes, or one in particular? How is it being triggered?

    Is it running Actions in a loop? Let's see some screenshots of its Actions, plus its properties.

    AC and Unity version numbers too, please.

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