Forum rules - please read before posting.

Bug: return to last gameplay camera works incorrect when the action lists is in assets

Here is my situation: I have created an action list in assets. It is called when the hero examines an inventory item, so the list has to be in assets instead of the scene.

Now I want to switching camera so it shows his face, why not. And it works fine. But at the end of the list I call action "Return to last gameplay" for the camera (in crossfade mode).

And it does switch camera back, but picks a wrong one. It picks the camera which was the last camera the moment when the list was called. In other words, it goes two cameras back, not one.

A bug, right?

Comments

  • Thank you for the alert.

    In ActionCameraCrossfade.cs, replace line 53:

    linkedCamera = KickStarter.mainCamera.GetLastGameplayCamera ();
    

    with:

    runtimeLinkedCamera = KickStarter.mainCamera.GetLastGameplayCamera ();
    
  • It works!

    Thank you, I can happily move on with my game now.

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.