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Narration Lines Controlled by Player?

Is it possible to display narration lines of dialogue, but they only progress to the next line through player input? I suppose menus can already do this, but it seems like something that would be suited to dialogue options, otherwise it would mean making a menu for each instance of this being used.

An example would be in the early Resident Evil games, where you'd examine something and the text would stay displayed until you pressed for it to continue (or finish).

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