Is it possible to display narration lines of dialogue, but they only progress to the next line through player input? I suppose menus can already do this, but it seems like something that would be suited to dialogue options, otherwise it would mean making a menu for each instance of this being used.
An example would be in the early Resident Evil games, where you'd examine something and the text would stay displayed until you pressed for it to continue (or finish).
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Check Display narration forever until user skips it? in the Speech Manager.
Perfect! Thank you.