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Character Controller with Hotspots

I've recently had an issue with the normal rigidbody navigation system that I was able to fix by following a note from the 2.5D tutorial. Replacing the Cap Collider and Rigidbody with a Character Controller was able to deliver much better results, but this will not work for direct movement. Hotspot detection will not work without the rigidbody component, and CC will not work well with it.

Is there a way to have a CC component in a character along with hotspot detection for direct control?

Comments

  • edited August 2019

    The Rigidbody can be placed on the hotspot detector - it doesn't have to be on the root object. Attach a Rigidbody, uncheck Use Gravity and check Is Kinematic.

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