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Interaction Boundaries

People who have played my projects demo have reported some issues with using interaction boundaries with point and click.

Is there a way to dynamically remove and then replace interactive boundaries into hotspots through a script?

Thanks!

Comments

  • Yes - a Hotspot's interactive boundary is set via it's interactiveBoundary variable.

  • Thanks, Chris!

    Is it possible to reference all hotspots? Since the player will not be using any of their IB in P&C mode.

  • You could use Unity's provided FindObjectsOfType to get all Hotspots in the scene.

    However, the cleanest way would be to simply force an Interactive Boundary to consider the player within its region at all times. I'll provide this functionality (accessible through script) in the next release.

  • Thanks, Chris!

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