Good day,
after I have updated to the latest version of AC, my player can move and interact during a fade-in of a camera. How do I disable the movement and interaction during a camera fade in?
Kind Regards
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Change the drop down to Pause Gameplay on the Inspector window for the ActionList
Be sure to check Wait until finish? in the Camera: Fade Action as well.
I have set the Pause Gameplay in the inspector and I have Wait until finish? ticked and the player can still move and interact.
Is your player relying on AC's built-in movement options, or a custom motion controller?
You can bring up AC's status box in the Game window via the bottom of the Settings Manager. Does it show that the cutscene is running when it should be - and what is the game state at this time?