Is there a way to switch the direct movement type when using direct controlled games? We can switch movement type with the engine manage systems action (e.g for switching to first person), but It would be great to also be able to switch between tank controls and camera relative via the same action list, if possible.
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You can change the value of any Manager field at runtime through script. Right-click that field's label to get an API reference to it.
In the case of the "Turning type" field, this is:
You can either set this value in a C# public function and call it with the Object: Call event / Object: Send message Actions, or incorporate it directly into a custom Action.
Great, I'm going to try and implement this into an options menu.