I'm currently using Brian2d character for my 2d game.I've included inventory items like in 10 th tutorial. Im able to select the item and the item disappears just like in the tutorial.
My problem is,
1) the inventory doesnt appear
2) When i leave the scene and come back, the item reappears in the original place (as if i never took it).
I read through the manual (the inventory part) but still a bit clueless on how to solve this problems.
Thank you
Comments
2) Attach the appropriate Remember scripts (see the tutorial on Saving). You should have to attach the RememberVisibility script to the sword mesh (to save it's visibility state), and the RememberHotspot script to the hotspot (to save it's on/off state)
Again, i pickup the object and object disappears. I change the scene and object reappears again (though this time its not picable like before.
As for the menu, I assumed due to the way the tutorials flow, it would be automaticly created? Because i dont see neither the menu, nor the Inventory window.
If only i could see inventory window, i would know if my character is able to accuire and item and carry it across the scenes.
So i hope you didnt mention any of these anywhere else other wise ill feel really dumb for wasting time
This leaves the inventory problem.
You can load up the Demo's Menu Manager by going to the Menu Manager, and setting the asset file as Demo_MenuManager.
But one thing seems odd. Once i look at the Managers folder, all the manages have unity icon but the MenuManager seems blank white paper. Do you suppose the menumanager is corrupted?
Ok upon loading MenuManager from demo folder, now i have a menu and inventory.
Thank you very much