Hi!
Could you please tell what are the units of the Size field in the Cursor Manager? I'm sorry I couldn't find the answer neither in the manual nor at the forum.
My game screen resolution is 1920x1080, cursor rendering type is Software, cursor texture picture is 100x100 pixels. When I set a cursor size to 1, the cursor is huge, larger than even 1920x1080 fullscreen, 0.1 - it's big, larger than 100x100, 0.01 - it's tiny, much lesser than 100x100. What size should I set to my cursor if I want an original size of a cursor texture without any resizing?
Thank you!
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Comments
It's a factor of the playable area's width, so to get a size of 100px you'd use 1920 / 100 = 0.052.
It'll always be scaled by some small degree, though. To avoid any resizing, use either Hardware rendering, or a Unity UI-cursor set to Constant Pixel Size.
That's great! Thank you!