AC 1.73.8
I have an action for an NPC to walk to a marker (using Unity navmesh) in a 3d game.
Both
Wait Until Finish
and
Copy Marker angle after
are set as true.
When the npc reaches close to the marker though, he endlessly turns and walks around it, unable to fully turn to the correct angle - possibly due to relying on root motion to turn?
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Comments
When using root motion, it's recommended to rely on a Blend Tree so that the character is able to slow down smoothly, which helps in cases like this.
See the Manual's "Precision movement" chapter for details on this topic.
Ah, okay. I solved it anyway by unticking copy marker angle then just using an extra face object action.