When using Direct control, a character can either rely on a Rigidbody or a Character Controller. Jumping is activated by pressing an input defined in Unity's Input Manager named "Jump".
See the Manual's "Direct control" chapter for details on this movement method.
Comments
Version 1.74.3:
Thanks chris for the update, I'll install and test it, if I encounter any problems I'll let you know.
"Fixed: Animation issue with Mecanim characters when cancelling head-turning"
Hey you did it. Cheers!
Thanks for this! I haven't had the chance to test it yet, but probably will next week.
direct TPC is now using rigidbody? how do we activate jump?
When using Direct control, a character can either rely on a Rigidbody or a Character Controller. Jumping is activated by pressing an input defined in Unity's Input Manager named "Jump".
See the Manual's "Direct control" chapter for details on this movement method.
Version 1.74.4:
Version 1.74.5:
(Note: In my haste, I omitted the last point from the Changelog file, but the fix itself is included)