It seems that the on and off states for my triggers have somehow switched. Setting a trigger on through either a remember component or through Object: send message in fact turns it off, and turning it off through the same methods turns it on.
AC 1.74,3
Unity 2020.3.11f1
Here are a couple of videos showing the issues on a new scene with the AC first-person demo player. This even occurs in the AC basement demo (when launched from my project)
This does not seem to occur with Hotspots
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Comments
Sorry, this is due to a stupid typo.
The Trigger's state is correct - only the label is wrong.
In AC_TriggerEditor.cs, replace line 31:
with:
Thanks! That's fixed it. Was this a bug in v1.74.3?
I believe so.