Hello, I want to include models that the player can push over (FPS controller). I but them on non-static and added ridget body but my player cant push them over. They blocking his way.
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You're involving Unity's physics system, so this'll mainly be down to the use of Collider and Rigidbody components.
Can you share images of the Inspector of such an item, as well as that of your Player's root?
Here the screenshots
https://www.dropbox.com/s/ovhuqastcpfcds2/Physics_1.png?dl=0
https://www.dropbox.com/s/fhjrkc0pwpsrssf/Physics_2.png?dl=0
https://www.dropbox.com/s/nim4p95idwugd1n/Physics_3.png?dl=0
Your Player makes use of Unity's Character Controller component, which does not automatically allow for Rigidbody interaction.
To have other objects in the scene be "pushable" by the Player, you'll either have to replace the Character Controller with a Rigidbody + Capsule Collider combination, or rely on a custom script to add the pushing effect manually, as described in this thread on Unity's forums:
https://answers.unity.com/questions/1758797/how-to-interact-with-rigidbodies-with-character-co.html
Thank you. I thought its enough to add a capsule collider