In my inventory I have several objects that have "Can carry multiple?" checked, and they "stack" (they occupy the same slot and show the amount next to it). This works perfectly well.
What I would like is to also have the option of being able to carry multiple of the same object, but not stack, so they occupy a slot of their own. This can be used for adding a little bit of believability to larger items, but also for gameplay strategy, as my game uses a limited inventory / carry limit.
Currently, the only way I see of doing this is to create a new inventory item for each version of the item, but as many of these items feature countless times in the game, it is obviously not an ideal solution.
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Comments
This should be possible by setting an item's "Slot capacity" to 1.
Ah, never thought of that! Yeah it works, thank you.