Forum rules - please read before posting.

Predefine objects and interactions

Hi,

in the adventure game I'm designing I'm interested in create some preconfigured objects that behaves with a predefined interaction in game and I want to throw as many as I want in each level.

For example let say I have a "key" that "open doors". If I put 3 keys in the scene and 3 doors, the player can pick up the keys and use it to open the three doors (whatever door put in the scene, not a concrete one and without make a relation with a concrete key and door, any key open any door). The player loose the key already use to open a door.

So finally, as soon as I have the key and door created, I want to throw key objects and door objects in the scene that would work as described.

I'd want to ask if I can make that kind of functionality wit AC, or if is out of scope of this plugin, and I someone could point me to the right way to accomplish it.

Thanks in advance!

Carlos

 

Comments

  • Welcome to the forum Carlos,

    You may want to look into parameters.  Parameters let you re-use ActionLists that perform common tasks by tweaking their fields slightly each time you run them.  You can read a tutorial about their usage here.
  • Excelent Chris!

    Thanks, I'll be check this asap! :)
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.