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Post processing layer breaks camera on build run

edited August 2022 in Technical Q&A

My game relies pretty heavily on post processing to achieve a retro look. I've deleted the main camera, and set my post processing prefab as the main camera, then both the main camera and post processing to a post processing layer. It works beautifully in the editor but as soon as I build and run, anything effected by the post processing layer turns black and does not display. The UI and cursor displays as they aren't effected by post processing.
I have narrowed down the post processing layer as the culprit, as the build works fine when the main camera prefab is set to a different layer than the post processing layer (which causes post processing not to work at all)
Is there any way to fix this?

Editor (working)

Build (broken)

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