Just a heads up, after updating to 1.42 the "start delay" function in my actionlists seem to be not functional. Meaning, if I had a start delay of 1 second, before 1.42 that would work fine and 1 second would pass before the actionlist was run, but now after 1.42 it seems to skip the delay. Perhaps this has to do with the new "run in parallel" function.
Either way, an easy fix is just using an "engine: pause game" action at the beginning of the action list, but I thought I would report the bug.
Comments
How are you triggering the ActionList?