Yes thanks, once again I was too rash to post a report, since this is part of the pdf Documentation since forever.
In the case of a Canvas, Object:Remove seems to be working in an asset file.
In the case of a Canvas, Object:Remove seems to be working in an asset file.
Where possible, ActionList assets will reference scene objects via the Constant ID system. The Object: Call event Action is the exception, since object references are recorded by the Unity event, and not the Action.
Comments
It looks like you're working with an ActionList asset file.
It's not possible to reference scene objects from an asset-based event, but this behaviour is set by Unity.
To have events be fired from the scene via an ActionList asset, you can either:
Yes thanks, once again I was too rash to post a report, since this is part of the pdf Documentation since forever.
In the case of a Canvas, Object:Remove seems to be working in an asset file.
Where possible, ActionList assets will reference scene objects via the Constant ID system. The Object: Call event Action is the exception, since object references are recorded by the Unity event, and not the Action.