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Object Call Event bug in 1.75.7?

edited September 2022 in Technical Q&A

This is bad, came out of thin air. Unity 2022.1.16.
...Except if it's the olde Unity limitation with event calls. If it is, what is the workaround?

Comments

  • It looks like you're working with an ActionList asset file.

    It's not possible to reference scene objects from an asset-based event, but this behaviour is set by Unity.

    To have events be fired from the scene via an ActionList asset, you can either:

    1. Create a Cutscene with the Object: Call event Action in the scene, and have the asset run it with the ActionList: Run Action.
    2. Use the Object: Send message Action, which does support asset->scene referencing.
  • edited September 2022

    Yes thanks, once again I was too rash to post a report, since this is part of the pdf Documentation since forever.
    In the case of a Canvas, Object:Remove seems to be working in an asset file.

  • In the case of a Canvas, Object:Remove seems to be working in an asset file.

    Where possible, ActionList assets will reference scene objects via the Constant ID system. The Object: Call event Action is the exception, since object references are recorded by the Unity event, and not the Action.

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