After having no problem with this since starting using asset bundles/addresables in the past 24 hrs, I can now no longer do a build starting from my scene where I initialise my steam achievements following the wiki. Any idea why i now get this message? Build crashes instantly when i include my opening scene with this script:
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
UnityEngine.Debug:LogError (object,UnityEngine.Object)
SteamManager:Awake () (at Assets/Scripts/Steamworks.NET/SteamManager.cs:120)
the line it refers to states:
if UNITY_2019_3_OR_NEWER
// In case of disabled Domain Reload, reset static members before entering Play Mode.
so my build wont run with this error - automatically crashes
my unity is 2020.3.30f1
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
I don't see AC being involved here directly - the Addressables integration merely reads from Addressable files, it won't make changes to the way Addressables work.
I'd try checking Valve's documentation, as it suggests.