Hi everyone,
I'm currently trying to create a conversation, in which one of the options links to another conversation. The issue is that when I do this, it just returns to the same conversation.
For the record, I am not using the override-options option for the dialogue choices. Instead, I am creating them through the inspector (screenshot attached).
For this option, I did a sanity-check by having the player say some random dialogue, and that seemed to be working, so it seems like the issue is with the conversation-start part of the action list.
I tried doing the override-options method, and while it seemed to work one-way, it did not work for the back-button I created in the second conversation, which leads back to the first conversation. It's kind of recursive, so I wanted to avoid the override-options option in the action list.
Here's kind of a video of how I'm going about this:
https://drive.google.com/file/d/1VbtKl_tDQqq2D2KXpfBLOKZoaTzyaKw9/view?usp=share_link
Is there a work-around for this?
Thanks!
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
Ah nevermind, turns out I could just use the "When Finished: Run Other conversation" option instead of an action list to be run when clicking the conversation-link option.
Screenshot attached in case anyone else might be facing the same issue (hoping the workaround is ok!): https://drive.google.com/file/d/1HZcFTy4Ymoyep-uRx6AO2VL1xyoLejyr/view?usp=sharing