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Colliders not blocking Player?

I have ''Circle Collider 2D'' and an paths script on my player. Also the Rigid Body 2D.

Cameramode is 2d and movement is Direct. Why is the player ignoring the collider when walking around ingame?

Issue: Colliders do not block the player character?

Thanks for the support.

Comments

  • Welcome to the community, @Aart.

    Generally speaking, check that your wall colliders are also 2D, and that your Rigidbody 2D has its "Simulated" property checked.

    Best to see the specific sitatuation - can you share screenshots of your Player's Inspector, your wall collider's Inspector, and shots of the Scene window to show how the two are positioned?

  • One obvious thing to check is whether the colliders actually collide, i.e. they share y-coordinates.
    Another thing is to check that "is trigger" isn't ticked.

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