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Change graphic for inventory items that can have multiple carried?

edited March 13 in Technical Q&A

Hi all,

I was wondering if it is possible to change the graphics for inventory items that can have multiple being carried.

The inventory item of "multiple being carried" is 5 berries in my case, so each time the player picks up a berry, I want the graphic to be updated.

When the player has 1 of this item, the graphic shows only one berry and the label is "1 berry".
When the player has 2 of this item, the graphic is updated to show two berries (separate png file that I have) and the label is "2 berries".
When the player has 5 of this item, the graphic is updated to show 5 items (another separate png file) an the label says "5 berries".

With that being said, is it possible to accomplish this?
Thank you!


  • It's possible with scripting. I've added a script to handle this on the AC wiki here:

  • Thank you so much! Will take a look :)

  • @ChrisIceBox
    Is there a way I could manipulate the script so that the cursor changes as well?

    I noticed that the count near the cursor is appearing correctly, but only the default graphic shows up in the inventory box and the cursor.

  • Ah nevermind, just realized I could add
    invInstance.CursorIcon.texture = ag.texture;

    One other thing that came up though -- is it possible to change the label as well, like above?

    I noticed that the label does not change as the amounts increase, although the graphics are changing correctly!

    Any help is appreciated, thank you!

  • Currently not - you'd have to update the label of the original Item itself.

    I shall look into how this might be added, however.

  • Got it, thanks for the heads up!

  • OK - v1.77.0 is out, and I've included a similar "ItemLabel" property to the InvInstance class that you can use to override an item's name:

    int count = invInstance.Count;
    if (count == 1) invInstance.ItemLabel = "1 apple";
    else invInstance.ItemLabel = count + " apples";
  • Ooh thank you so much! Really appreciate it! :)

  • Is v1.77.0 a stable release by any chance? Was checking for Adventure Creator updates, but it's showing v1.76.3 only it seems.


  • v1.77.1 is now the latest, and should indeed be stable. If you encounter issues, however, just let me know.

  • Thanks for the heads up!
    Ah, would I have to upgrade to v1.76.3 before upgrading to v1.77.1, or could this be done directly?

    My current version is v1.76.2, this is the screenshot that I am getting.

  • You can upgrade directly to v1.77.1 - try it now, just be sure to backup your project first.

  • Great, thank you so much! Looks like it shows up as v1.77.1!

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