Hi Chris,
I'm going through your new 3D tutorial video and I added a camera inside the lift, along with a trigger to switch to it when tin pot enters the lift as part of the Use interaction. If I pass through that trigger during gameplay it works fine, but when he passes through it during the "move to point" part of the Use interaction, nothing happens. Is this by design? Is there a trick to making triggers work within cutscenes/actionlists?
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