Dear Community,
I would like to ask you a few questions related to Spine integration with Adventure Creator, as I am struggling since a few weeks now and I do not seem able to make it work.
@Ressie I remember you were using it, maybe you can shed some light on my issues!
The last questions are related to NavMesh, but I do not know if the "Spine nature" of my character could affect this.
I will just drop down a few questions, it would be awesome if anybody could help me out, or just point me to some reference I could use!
1) After the Spine export, I am not sure if I should instantiate the Spine object as SkeletonAnimation or Mecanim. I guess Mecanim, if I want to use Sprite-Unity-Complex, correct?
3) Furthermore, my player does not seem to follow the NavMesh path, but is walking a bit randomly jumping around, like bouncing back to the starting point. This happens only sometimes (hard to reproduce!)
4) The player is also moving on the Y axis (like is jumping back and forth, if I look at it with the 3D view in the scene). This does not affect my game-view as I am using orthographic 2D Camera, but it is maybe a symptom that something is wrong in the movement.
5) Finally if I click close to the border of the NavMesh, the player gets stuck outside of if and the animation keeps going on as the speed parameter never goes back to 0.0. I can see that the character is actually "a foot" outside of the NavMesh, but I am not sure why this happens.
Thank you in advance for your time and consideration!
Comments