Helloooo,
I've been testing out AC and it's brilliant!
I'm now at the point where I've started plannng out my first 'proper' adventure game and I was wondering if anyone has any tips on planning out the puzzles and dialogue?
My inital thought is to print out all the 'scenes' or 'areas' and note down which object would interact with what - although I see this method getting very cluttered very quickly!
I can also see planning out the dialogue options getting somewhat confusing; like when a dialogue option is only available after collecting a specific item.
I usually go into these kinds of projects head-first but I'm trying to be sensible and plan it out this time!
So - if anyone would be willing to share their experiences on planning out adventure games I would be very greatful, and I'm sure everyone else will!
Thanks!
Comments
However most apps aren't necessarily built for efficiency in making your games, you might want to extend them with custom scripts to automate, style things onscreen, and remove annoying clicking/options menu repetitive tasks. I use AutoHotkey for that and it works with any windows app... even the Unity editor.
Thanks very much!