Hi all,
I'm at a point now with my main project where I need to get started on implementing AI for NPCs plus some more complex overall game logic, and I suddenly remembered that I actually have PlayMaker, which I haven't really used much after picking it up at an asset store sale quite some time ago.
I would say I don't really have any problems scripting stuff in C#, but PlayMaker seems to be really well integrated with lots of other 3rd party systems, so I'm curious if it would make sense for me to start using it for serious development work.
So, if anyone has any input on what they're using PlayMaker for (in AC projects in particular) and what the benefits over C# scripting are, I'd be very interested.
Comments
I don't think there's any real particular benefit over C# though. I mean basically what it is is similar to the AC actions and ActionList editor, except it covers pretty much everything you could code for. It does have a learning curve in starting, and then more for doing more complex things, but overall it's quite powerful and for me handy. Whether it's necessary when you can code, I think is almost all down to your tastes of whether you want to work that way or not.