I guess I could do that. Need to establish a video publishing and hosting process for the project anyway one day. What do others here do, custom YouTube channel?
You want to see the inventory inspector in action or the game?
I just published a new post describing how I implemented Ethan Carter-style inventory close-ups today. Might be interesting for other AClers as well.
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One of the example projects shipping with Articy is actually an adventure game and not a small one. There they use even more advanced features to simulate combining items and testing the whole game in Articy before actually coding it. That can proba…
Hi Chris, I found an easier way that I propose to add to the switch action. I added a "keepInventory" boolean to the resertPlayer method and added a flag to the switch player action. I think that is quite handy and has more use-cases than …
Will I be able to still have other playable characters that don't share the inventory? For the clothing change issue the player is visually still the same, only because Fuse characters don't support changing materials I use the switch player way. La…
I think similar to the pause action this should be converted to a number field. From UX perspective I think there is not really the case for a slider which implies some sort of meaningful corridor of min and max. This corridor is highly game specifi…
What I mean is not the movement TO the hotspot that can happen automatically but what happens in the action list of the hotspot. In the action list I actually use the action Character: Move to Point which takes a marker and a speed (walk and run). H…
Would you be willing to share some numbers for the project? Would be really interested to gauge a bit where I am. Did you look into Steam greenlight as well?* How many locations/rooms
* How many characters, main & NPC & background
* How many…
Good luck with the campaign! Just backed it :-)
I will definitely follow it to see how it goes. It's quite an interesting thing to see an AC game go there as I am planning to do the same thing. I also need the money for voice acting + additional ass…
I think I found the reason. It is not possible to actually disable hotspots in the editor. Setting the layer to IgnoreRaycast is not enough. One has to set the private flag isOn as well to false. Why is that? The interaction cannot be triggered if t…
No. What I mean is an action to check the enabled state of an interaction. This can be a good way to not be forced to introduce variables but to simply react to the state of the hotspots.
Just to clarify I make the request a bit more specific: Would it be possible to use 3D objects as inventory items? Currently I can only assign 2D textures for them. It would also affect the drag and drop experience, item combinations etc.
Looking at the video I'd claim your NavMesh is messed up. This is probably independent to the character moving strangely, but the mesh is going through objects. That simply means you forgot to mark them as static. It should not go through the wall b…