I'm using Unity version 2021.3.7f1 and AC version 1.75.4.
In the Editor those memory spikes also occur but not the crash. I've managed to bump up the Editor memory consumption by 15GB my saving the game over and over again.
The actual save file is…
I've found the problem:
It looks like when duplicating a substate mashine the hashes for each state do not change.
Due to that multiple states have the same hash and the remember script plays the first state with that hash, which is the initial one…
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Before the update I was using a custom NPC follow action which extended the base one. It also put the object in DontDestroyOnLoad so that destroy&re-instantiation wasn't, which was more performant.
I had a ManageNPCFollow script attache…
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I reverted both hacks and the result is the same.
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The inactive player was moving to a point in the middle of scene switch. What is weird is that yesterday the bug also happened if the inactive player reached the point prior to scene…
This might be an editor only bug after all.
I've set the wait to zero and build the game. No scene switching at all!
What's weird is that I've found no posts elsewhere about this issue.
I think that if I set a 0.1 delay (as before) it should be oka…
Setting the delay to -1 or even to 0.01 doesn't seem to be long enough, but 0.1 is.
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If I click on the Pause button in Unity editor before I hit Play to enter play mode, the scene switch also happens, even though I am still in pause mode.
I…
Those are my properties: https://prnt.sc/ss9p65
I am beginning the game from this scene, no switching from any other.
Also, if I start the game in pause, the switch still occurs.
This is the OnStart actionList: https://prnt.sc/ss9rnw
Great work! The new player switch system is fantastic!
I think I found a bug when switching player for the first time:
Let's say I run a scene where I've already setup a 2nd player start and data for that player. When I switch to that player the ma…
Hey, @ChrisIceBox, another tiny "bug":
Audio file '/Resources/Speech/Elroy/Elroy7401' was found.
should probably be:
Audio file '/Resources/Speech/Elroy/Elroy7401' was not found.
-> AC debug logger
UnityEngine.Debug:Log(Object, Objec…
You mean here, right?
Enabling the gizmos here works, but they are again disabled when re-opening the scene.
You'll have to show/hide them globally via the Visibility options in the Scene Manager from now on.
By that you mean every time I open the …
Thanks, we already knew that :) We ended up coming up with a "plan" that combines using a "master" audio mixer, which's volume(attenuation) is controlled by AC (what you described) and several sub-mixers for different areas of th…
Same thing, the label is stuck until any dialog option is clicked or the pause menu is opened and closed. I also tried using menus from the Default menu manager and 2D menu manager aswell, same results.
Looking in the code I found out that in Playe…
I am not sure I've made any changes to those menus that could cause that. Those are the AC menu settings.
We've made some minor hacks in the AC code but none in menu and statehandler scripts. I'll get into it and try to find a cause. Which scripts d…
Great answer as always, thanks!
I stored my custom savegames in the StreamingAssets folder, since it's included in build. From there I used Application.streamingAssetsPath to locate the files loaded them. Works on any platform except WebGL and Andr…