Snebjorn: That's it! You get the cookie!
Now I just need to figure out why theres a delay for him to stop after you finish walking.
ChrisIceBox: I dunno what happened, but the Camera issue suddenly fixed itself. Also Cookie for you too.
@ChrisIceBox Oooooooooh, sounds fun, I hope this means Telltale Style Save Profiles were we can constantly berate the player that the NPC's remember whats going on :v
Hello!
Thanks for the reply! Yes I had assumed this would be useful, especially for planning out cut-scene's.
I hadnt thought about using twine, that may be useful!
What is this "Director"? I dont believe I have heard of this yet. Also, …
Hey @ChrisIceBox, Loving the Grim Fandango Style Lip Syncing, its a great time saver/good for prototyping. Any plans for adding extra similar systems for swapping out the eye texture for blinking and emotion, or is that already doable in the system …
Hi!
Sorry, I had stuff come up.
Just something like two characters walk into a room, sit at a table, have a prescript-ed conversation, and then the scene ends. Within this, showing off triggering animations, camera moves and using NPCs in an envir…
Another short progress shot, Working on the second level, the player will exit Russel Square. Just Blocking it all out for now before I chop it to bits.
-Sean
(Image)