Thank you so much Chris, unfortunately I'm not able to make the script work. I'm using this script for now:
using UnityEngine;
using AC;
public class PreventRunningBackwards : MonoBehaviour
{
public float normalRunSpeed = 3f;
private void Lat…
Thank you, worked like a charm!
I have another issue, if you could please help me: is there a way to Set the parameters on an object with an action list that is neither a trigger or a hostspot? I'm using Playmaker to call Interact() methods on two A…
Thank you, worked like a charm!
I have another issue, if you could please help me: is there a way to Set the parameters on an object with an action list that is neither a trigger or a hostspot? I'm using Playmaker to call Interact() methods on two A…
Thanks for the prompt response! I'm using AC 1.71.8
Changing the line was not successful ( I think you forgot to change the code on the second snippet. )
Here's the error code I'm getting:
NullReferenceException: Object reference not set to an inst…
Tested with both now, it seems this problem only happens with the Keyboard. Weirdly enough, if turn speeds is set at low number like 0.5 there's also no noticeable jump.
After doing some more tests it seems the issue is related to having Gravity &g…
@ChrisIceBox Hi Chris, thank you for the quick response, AC is a wonderful tool. ;)
(Image)
Unity 2019.1.0f2 - AC 1.67.5
Unity 2019.2.2f1 - AC 1.68.4
Here's the Horizontal axis for both versions of the project I have, they're both on default set…