Ok, I have identified the issue and solved it, thanks!
But there's a way to write on the string all the current movement?
Like "Walk_R" and not only "_R"? Because I need to know if it's running or walking.
Variable already reverted to None.
With the Debug.Log as you wrote, I still have _R forever on the console, even if I press the down button (I have the Direct method).
And my Player is tagged as Player... maybe the "Allow player switching"…
Yep, just trying to update the variable.
But...
The AC string var 32 is still on "_R" and the integer 33 is still on "2", while "hello" on the console is writing hello a lot of times... so the script is working but is n…
UPDATE: solved!
The issue was still related to Input. I've done some test with 2d demo that was working perfect in direct mode, so I pay more attention to external param.
The Gravity and the Sensitivity must be the same to obtain an rpg player movem…
Nope! Tried -1, -1000, +1, +1000... nothing change.
The strange thing is: if I start walking in diagonal (every direction), it goes immediately in diagonal and when I release a button, the player goes immediately in that way.
If I walk horizontal or…
Your suggestions was right, modifying the Sensitivity to 0.1 do the trick!
Thanks as always @ChrisIceBox
Related to DIAGONAL moves, I have a similar issue, when player goes right, when I press the up button there's a slow change of direction to nor…
Hi, I would like to load only variables from a save, I found this custom script @ChrisIceBox wrote, but the link to pasteall.org seems broken, can you resend this script please?
Chris:"To load only variables from a save file, you need a custom…
Sorry @ChrisIceBox but I'm not able to create the unitypackage, too many things... but I discovered that the dark screenshot are only in the grid where there is the list of the saved games.
I opened the jpg directly from the position in my Windows …
The bugs are different, from player disappearing from one scene to another, object that doesn't disappear when grabbed, dark screenshot for the save (here with the menu image above), etc... I can't verify if there are incompabilities between AC and …
Thanks for your answer @jasong !
I asked because I saw a videotutorial here:
https://www.youtube.com/watch?v=PzMjsSJ0o6E&t=740s
At minute 12:25 the guy set a command called SteamUserStats.ClearAchievement(ID) and the achievement with that ID i…
Hey @Alverik
Your script works great, just tested in these days! ;)
Sorry to bother you but you seems very expert on this, so I was wondering if there is the possibility, with another script, to do the opposite operation, that's LOCK the Steam ach…
Hi all,
without PlayMaker how can I run a Cutscene (with a simple camera switch loop) in the Loading scene? There's a workaround or a premade custom code?
Thanks