I've been away working hard on the game, things are going really nice. Close to completing my environments, so I thought I'd check in on the old gang and post some new screenshots. Long live AC.. :)
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Yes it does, reduces the raycast calls a lot, in fact all gone I think. Huge improvement, but I assume this comes at the cost of being able to "see" hotspots through walls.. Thanks.
what about a simple tick box, "kill when offscreen?" ie no time at all is spent on AC which is offscreen. Or "ticks when offscreen" like they do their work every X many ticks, so they respond but very slowly when offscreen to sav…
ok i managed to do it by doing:- keep the camera script off on the cut scene camera- used a custom action to turn it on- used a custom action to turn camera component back on
bit convoluted but my UFPS/AC set up is complex
EDIT: whoop now dialog d…
yes good idea doing that would work perfectly. Thats how I do my dialog windows because the action list editor is still far too slow to be usable here. Btw I did profile it but ive forgotten exactly wat oit was it was something like gui.tickpaint ta…
I want a character to have 2 ways of speaking, they will never show simultaneously, but I kind of want neither of them to pause the gameplay. But actually I set it up fine now and it works, even though one is set to pause gameplay it doesnt seem to,…
was this ever fixed? i just used <color=green>Sit and work?</color> but now the texteffect around the text is all green too, rather than a blackoutline.
Im using AC to render it,unity 2018.2 0b9, AC 1.62.6. I paused my game turned off the ufps guy and put in tin pot, I couldnt move him. But I was able to drag him in and out of the trigger, but nothing happened so I was unable to check. Not sure why …
For my first issue I searched forum and found "Speech menu placement child field", what a godly option! Works great!!
2nd problem im still facing, I should mention im using UFPS too.
My other issue is that if I turn around and am not looking at the NPC, then the speech bubble appears kind of in the middle of the screen. I see as I turn they kind of bunch of in the corner which I assume is the intended behaviour (and is pretty co…