@PixelCrushers
What I meant is that it didn't seem to be exporting anything other than the example scene, so I thought it wasn't doing anything.
But it is in fact working :) So nevermind.
This update makes us very happy!
Hey @Pixelcrushers! How should we import this? When I open the package with my current project, the other thing it let me import from the package is the example file of Adventure Creator.
Thumbs up to this idea, it would come handy.
Also @ChrisIceBox, since you're gonna be looking into this, maybe consider changing the name of the Sound actions category from "Play Sound" to just "Sound"? I think it would make more…
You're absolutely right. One of the cameras I was using either had an altered position or clipping planes value, and it was going insane during the switch.
Thanks :)
@fernas Adventure Creator allows for relatively easy integration with custom animation systems, but it will inevitably require some coding.
We've done so with Spine, and I suppose you shouldn't have any problem with Puppet2D.
Nevertheless, if Pup…
I think it would be nice that indicator, just in case. It's easy to focus on the node editor, forget that something is disabled in the normal view and get lost as to why an action is not being executed. Cheers!
Hey Chris,
Thanks for replying. As usually, I didn't explain myself properly. The issue is not making a prefab out ActionLists. As you indicated, we've been using ActionLists assets for a while and it works perfectly :)
I was just trying to point ou…
I just go into any interaction or ActionListAsset, add a couple of actions, disable one, press Action List Editor, and in the action list editor there is no visual indication of the action being disabled.(Image)
Nice to see you around this side, @ThatNorthbridge ;)
It shouldn't be too hard to code. Don't know if this would be the most efficient way, but it could be a script on the player that calculates how near it is to any object with the tag hotspot, an…
Perfect :) I'm considering getting Cinema Director for the near future.
I have a suggestion, recently using DS in Unity I was surprised to found a dropdown menu for selecting a DS conversation. I can't seem to remember in what window It was, but i…
This was not working with my 1.40 for some reason. AC was still instatiated the default one in Settings and ignoring the prefab on Scene. Updated to 1.41 and it fixed.
May have been we messed up some file.
What if I need to override a player object from an scene?
Setting the player in the settings to none doesn't seem to be working, AC keeps making a second instance of the player character when switching scenes
Camera Fade Out doesn't seem to be working for me.
Edit: Can't understand exactly what's going. The last actions to run in our scene has the player walking to a marker and then the camera should fade out. If the marker is too far away, the camera …