hi,
I created a new character in "mecanim" with an "animation type" "humanoid"
and I activated the option "ik head turning", everything works as I wanted!
but I have all my cutscenes to adapt ...
better late …
I opened the "tinpot" animation in cinema 4d to help me realize the "head turn left" and "head turn right" animations, on 23 frames.
I started my game 5 years ago with legacy animation, I don't think I can change now.
d…
Thanks for the positive feedbacks!
I'll look at the free plugins Cinemachine and Steam Audio, they look nice.(
But it will give me more work!)
I will create a gameplay video soon, to show more environments and possibilities.
The game will be tran…
only the root gameobject is tagger as "player"
but... it have 2 colliders...deleted one and everything works!
This may solve my other problems!
I will test later (the "npc follow" no longer works)
Thanks for your help Chris.
hello,
here a video with comment on each trigger (up and down)
https://youtu.be/TV4CkIJAsbs
At each passage it adds 2 and not 1 to comment
With the "pause gameplay" it adds only one comment.
i update the MusicEngine.prefab but it's the same.
nothing in the console, no error message.
finally i test the upstairs trigger to "pause gameplay" and it's works!
Can we do this without pausing the game?
thanks.
merci, content de voir un français ici !j'essayerais de poster des vidéos prochainement.
thank you, happy to see a French here!I'll try to post videos soon.
hello Chris,i have 1.41b after upgrading with the 1.42 from the store. (download yesterday)no ActionParallel.cs too.thanks
edit : a new update is available today..