But is there a way to put an entire scene to asset Bundles or Addressable? also, on Android we have to work with assets p acks via Play Asset Delivery Unity API. Can AC work with all that stuff? I mean scenes loading, saves, etc will be workable? If…
Our assets are sounds in scenes and texture atlases that used for graphics in scenes.
We need to implement Google Play Asset Delivery
https://developer.android.com/guide/playcore/asset-delivery/integrate-unity
But game is already made in tradit…
Thanks. It almost helped (replacing PlayOnAwake with Sound Play). But still,for a half of a second sound plays at normal volume then goes to stored preferences. It looks like level starts a little bit faster than preferences being loaded.
Unity 201…
We looked into the issue.
We use AC Menu with Unity UI Prefab and Rewired for Input.
It looks like EventSystem.IsPointerOverGameObject() (without a parameter) does not use Input.mousePosition, but some other value, or returns a cached result. Anyw…
You code brings up an error. Here is a little bit edited one:
protected virtual bool UnityUIBlocksClick (){ if (KickStarter.settingsManager.unityUIClicksAlwaysBlocks) { if (KickStarter.settingsManager.hotspotDetection == HotspotDetecti…