You're right - it does still work. Except it turns out the new non-AC camera that I've recently added to the scene to render mirror texture breaks things a bit... But once I turned it off and on again the game started respecting the GameCamera's Cul…
Hi,
I recently noticed this script has stopped working. I have updated to the newer version of AC in the meantime (v.1.78.4 and Unity 2022.3.0), could that be the reason? How do I fix that? This resulted in massive performance drop because all sce…
Exactly the same thing I've had on my mind ever since this hell started... There are some game devs who really rely on Adventure Creator (me!) and can't imagine working without it. Like... I wouldn't know where to start, honestly. I'd still be insta…
Thank you both for help! (only replying now because I've been away, sorry! ;) )
I've replaced that line of code. Is there anything else I should do now? Gather game's text again? Or will just changing that line make empty strings now show as requir…
Burnhouse Lane has been released yesterday and it seems to be doing well! :)
https://store.steampowered.com/app/1846460/Burnhouse_Lane/
Check it out folks! ;) And thanks again to Chris for Adventure Creator. It's my second game made with AC and I …
The way I do this: I place a big black square sprite on top of everything with its visibility set to false. I use camera: fade out command in AC, then switch the black sprite on, fade camera in instantly (player can't see any change here cos it goes…
I totally agree. AC has totally changed my life. I used to make games in AGS - I made 4 games, 2 of which were commercial, but I felt like the possibilities of that engine were VERY limited (it had a very nice online community though; I miss that). …
Old thread, but very helpful! Thanks, just used this! ( I wouldn't have figured it out myself)
Added a trigger inside player. If NPC following player enters it they go into WALK. If they exit the trigger (get too far behind) - they RUN. Brilliant ;)
Well, that's the thing - I did nothing in particular. My collab partner does mostly graphics and mainly in seperate scenes, to avoid conflicts. He rarely touches action lists. We use DiffMerge to resolve conflicts, but we've not had any for a good w…
Thanks, Chris. I really appreciate it ;)
SettingsManager: https://imgur.com/KX9dlrv
Item properties: https://imgur.com/yEC5FMp
I also wonder why items from the container get instantly teleported to inventory while inventory items they get selecte…
With my AC updated (thanks so much for the container not stacking update!), your code in place (I've slapped the script on GameEngine scene object) everything seems to work, except... there's this very weird bug. I made a short video to demonstrate …