tnx, Chris. I manage to implement what I needed through listening to the event manager. like so:
using UnityEngine;using AC;public class HotspotTutorial : MonoBehaviour{public string _MenuTitle;public ActionList _ShowHandOnHotspot;public ActionList…
I use double step hotspot interaction. Player should touch the hotspot. Then another menu apears on top of the screen which consist of interaction keys such as look, talk and use.after that user clicks on any interaction he/she likes. I should know …
tnx, Chris. the latter solution sound more reasonable for me! or better say more understandable :smile: but my Dialogue action window doesn't have play speech id. which version of AC are you referring to?
Nice! What I mean is, how you decide what type of puzzle should be inside you story. I.e conversation, finding something, placing key in order to open up a chest or ....
tnx, Chris. I'll do so. I'm testing some possible mistakes of my own. but meanwhile, can you tell me where is the music storage menu? I can't find it anywhere.