Okay so what size should I start w/ in Blender. I just want everything to import okay into Unity. Does your AC come w/ a demo scene so I can get an idea?
So Chris, Deckard, or anyone — what is your workflow of setting up 3D environments for AC/Unity? Do you sketch out first, or a basic block-in via Blender, or do you just go to down in a 3D program? What dimensions do you use when working in a 3D app…
Oh no I was hoping to see the actual design process. For example, in Final Fantasy IX artbook there are lots of detailed drawings of the backgrounds. This makes me wonder if the backgrounds in FFIX were hand drawn and then colored in via Photoshop. …
Bump.
During my childhood I'd play The Magic School Bus and Arthur educational games. Much later in 2001-02, I played Myst III Exile and Funcom's The Longest Journey, my first real adventure games. Myst was very hard and I never finished, but I fell…
Very cool. Reminds me of the original Deus Ex on LSD or something.
However, what does mixing UFPS with AC do other than bring in combat/FPS elements and enemies?
Thank you. I purchased AC. A Classic Resident Evil esque game without the combat mechanics seems plausible in AC. Essentially, Classic RE has some adventure qualities at it's core with it's item fetching and Myst-like puzzles.
Thanks Snebjorn for the quick response. I have the medium size as well and I went w/ Sketchbook Pro since it was on sale for $20 (for a whole year) as opposed to Adobe's $10 per month offering. I'm hoping Sketchbook will serve me well when painting …